ARCHVIZ SOLUTION FROM DITUS
INNSBRUCK
INNSBRUCK IS THE FIRST AUTHORIZED DISTIBUTION IN KOREA OF LEADING AND MULTI-AWARD-WINNING GERMAN TRADEMARK - WAREMA. IN THIS PROJECT, WE TOOK PART IN MAKING ARCHITECHTURE VISUALIZATION FOR NEW REMODELLING STORE, AND UTILIZING THE SPACE TO SHOW CONFIGURATOR OF HIGH-GRADE BLINDERS PRODUCTS.
FIRST, WE START BY REVIEWING THE 3D ARCHITECTURE MODEL RECEIVED FROM OUR CLIENT USING SKETCHUP. WE ENSURE THAT THE MODEL HAS THE CORRECT ORIGIN POINT, SCALE, AND ROTATION AND REMOVE ANY UNNECESSARY OBJECTS TO REDUCE THE TOTAL POLYCOUNT OF THE SCENE. OUR FOCUS IS NOT ONLY ON REDUCING THE POLYCOUNT, BUT ALSO ON ENSURING THAT THE MODEL MAINTAINS ITS MAXIMUM QUALITY. THIS MEANS THAT WE OPTIMIZE THE MODEL IN SUCH A WAY THAT IT CAN INCREASE PERFORMANCE IN UNREAL.
GIVEN THE COMPLEXITY OF THIS PART, IT CAN TAKE THE LONGEST, AS IT NEEDS TO LOOK AS GOOD AS STATIC RENDER BUT FROM ALL ANGLES.
THE WHOLE PROCESS FOR SUCH AN APPLICATION STARTS IN UNREAL ENGINE. WE TAKE A 3D MODEL FROM THE CLIENT’S SPECIFICATION AND PUT ALL THE ENVIRONMENT AROUND.
STEPS BY STEPS
FROM HERE, WE BEGIN ADDING MORE DETAIL TO THE SCENE, SUCH AS SURROUNDING BUILDINGS, TREES, AND CARS. TO ENSURE THAT OUR SCENE IS AS COMPELLING AND REALISTIC AS POSSIBLE, WE ALWAYS HAVE REFERENCES ON HAND.
A GOOD APPROACH TO ADD MORE REALISTIC DETAILS TO THE SURFACE WITHOUT MODIFYING THE EXISTING NODE SYSTEMS IN THE MATERIALS
IS ADDING DECALS.
NOW THAT OUR SCENE IS ALL SETUP, WE DIVIDED IT INTO TWO SECTIONS: INTERACTIVE AND CINEMATIC.
ONE OF THE MOST IMPORTANT FEATURES REQUESTED BY THE CLIENT IS THE ABILITY TO INTERACT WITH THE VENETIAN BLINDS, WE HAD TO DEVELOP THE NECESSARY LOGIC CODE TO ALLOW THE BLINDS TO RESPOND TO USER INPUT. ALSO, WE HAVE TO ENSURE THAT THE VENETIAN BLINDS WORK SMOOTHLY AND SEAMLESSLY, SO THAT USERS CAN INTERACT WITH THEM WITH EASE AND ENJOY THE EXPERIENCE OF EXPLORING THE VIRTUAL SPACE.
INTERACTIVE APPLICATION
CINEMATIC VIDEO
OUR GOAL IS TO ENHANCE THE REALISM AND ATTRACTIVENESS OF THE CURRENT RENDER. THIS STEP IS A CRITICAL ONE BECAUSE ALL TRANSITIONS, ANGLES, AND SHOOTS NEED TO BE PERFECT.
THIS CAN TAKE AROUND 100 HOURS TO MAKE IT ALL POSSIBLE FOR A SINGLE INVESTMENT. EACH SHOOT IS NOT ONLY A SIMPLE CAMERA TRANSITION BUT ALSO SUN MOVEMENT, GRASS, AND TREES RIPPLING IN THE WIND AND MANY OTHER VARIABLES. EVERY DETAIL MATTERS!
FINALLY WE USE DAVINCII RESOLVE TO TWEEK A LITTLE BIT OF COLOR AND DENOISE SOME PART TO REACH THE QUALITY OF COMMERCIAL VIDEO.